A Scoping Review of Eye-Tracking Studies on the Usability Evaluation of Interactive Geovisualisations

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Publication detail

Contribution

Integrates cartography, human–computer interaction, and visual attention research by linking usability evaluation, interactive map design, and eye-movement analysis within a single analytical structure.

Defines a domain-specific classification of interactive geovisualisation stimuli (2D maps, 3D environments, GIS platforms, mobile interfaces, immersive VR, and absent AR cases) and relates each category to observed usability and attention patterns.

Organizes task types in spatial usability experiments—navigation, search, exploration, analysis, comparison, planning, memory, and scenario-based workflows—and connects them to distinct cognitive and interaction demands.

Documents dominant analytical practices in gaze-based usability research, showing reliance on fixation metrics, static AOIs, and heatmaps, with limited use of trajectory analysis, dynamic regions, and multimodal data.

Identifies recurring methodological constraints—homogeneous participant samples, short laboratory sessions, inconsistent demographic reporting, and weak usability standardization—that restrict cross-study comparison and generalization.

Traces the shift from desktop-based 2D experiments to mobile and immersive environments, showing how hardware changes affect research scope, analytical precision, and ecological validity.

Publication properties

Citation

Vanicek, T., Vojtechovska, M., & Popelka, S. (2026). A scoping review of eye-tracking studies on the usability evaluation of interactive geovisualisations. International Journal of Human–Computer Interaction. https://doi.org/10.1080/10447318.2026.2618556

Authors

T. Vanicek, M. Vojtechovska, S. Popelka

Year

2026

Journal

International Journal of Human–Computer Interaction

Language

EN

Abstract

This scoping review synthesizes how eye-tracking has been used to evaluate the usability of interactive geovisualisations, addressing the lack of structured overviews in this field. Following the PRISMA-ScR framework, a systematic search was conducted in Web of Science, Scopus and the ACM Digital Library for publications from 2005 to early 2025. The search yielded 727 records; after removing duplicates, 685 entries were screened, and 87 studies met all eligibility criteria. The review analyses visualization types, usability task categories, participant characteristics, study designs and applied eye-tracking metrics. Results show a dominant focus on interactive 2D maps, widespread use of fixation-based measures and persistent methodological challenges linked to dynamic content, changing map scales and limited ecological validity. Most studies rely on small, homogeneous samples and lack standardized usability metrics. The review identifies key research gaps and provides methodological recommendations to support more robust, comparable and user-centred evaluations of interactive cartographic interfaces.

Questions addressed

Q: What qualifies as an interactive geovisualisation in usability research?

A: Interactive geovisualisations are digital spatial interfaces that allow users to manipulate maps through functions such as zooming, panning, filtering, layer control, and object selection. Such systems support user-driven exploration and task-oriented spatial analysis.

Q: Which eye-tracking metrics are most commonly used to evaluate interactive maps?

A: The most frequently used metrics are fixation count and duration, scanpaths, Areas of Interest, Time to First Fixation, and saccadic measures. Heatmaps and gaze distribution visualizations are commonly applied to summarize attention patterns.

Q: Why is eye-tracking analysis difficult in dynamic geovisualisation environments?

A: Interactive maps continuously change scale, content, and layout, which complicates stable definition of analytical regions. Individual interaction paths often require manual alignment and annotation, increasing analytical effort.

Q: What types of tasks are typically used in usability evaluation of geovisualisations?

A: Common task categories include navigation, focused search, free exploration, analytical interpretation, comparison, planning, and memory-based orientation. Task selection determines which cognitive and interaction processes are examined.

Q: How are participant samples usually structured in eye-tracking studies of interactive maps?

A: Most studies rely on small to medium laboratory samples, commonly composed of university students or domain specialists. Demographic diversity and long-term participation are limited and inconsistently reported.

Q: How is eye-tracking typically combined with other usability evaluation methods?

A: Eye-tracking is frequently combined with interaction logging, quantitative analysis, and task performance measures such as completion time and success rate. Standardized questionnaires such as SUS and NASA-TLX are used in only a small minority of studies.

Michaela Vojtechovska, CC BY 4.0 Last revised 02.02.2026
ORCID: 0009-0003-6881-1758 mail@vojtechovska.com